An immersive VR experience about identity, where users meet a digital version of themselves in a surreal world.
Users enter an abstract environment and encounter their digital self.
Concept:
Experience:
Process:
From concept sketches to VR implementation
A step-by-step journey through the immersive interaction




User Journey:
Visual Design:
System Logic:
Final Experience:

The visual direction is designed to evoke a surreal and introspective atmosphere.
A prototype demonstrating real-time environment and interaction setup
Live capture from Meta Quest 2.
Building The Other You solo taught me to think as both designer and developer, turning emotional ideas into something the system could track and respond to. Headset testing showed how much lighting, scale, and timing shape the experience. Next steps include a more realistic digital double, spatial audio, adaptive narrative paths, and a multi-user version
Early Unity prototype: testing scene composition, lighting, and user presence.

